mental ray Standalone 3.6.51 SP1
[attach]162807[/attach]mental ray Standalone | 3.6.51 | Service Pack 1| win linux mac | 32bit 64bit |182 mb
Improved Displacement Mapping—Subdivision Surfaces
mental ray 3.6 provides improved rendering for subdivision surfaces with displacement mapping. This means you can achieve a higher level of surface detail with dense displacement maps, while at the same time reducing the memory consumption of the map at render time.
Support for Hardware Particle Rendering
Particle types that were previously supported only in the Maya hardware renderer can now be rendered in mental ray. This lets you achieve effects such as motion-blurred hardware particles without the need to combine outputs from multiple renderers.
Improved Large-Scene Rendering Performance
mental ray 3.6 provides improved support for large-scene rendering through file-based .mi scene segmentation (assemblies). The addition of an adaptive BSP acceleration mode (BSP2) automatically adjusts acceleration structures for mental ray assembly.
Native Ambient Occlusion
mental ray 3.6 shaders can now use the mental ray core to calculate and cache ambient occlusion—accelerating ambient occlusion computation.
Motion Blur and Transparency Quality
New rasterizer options in mental ray 3.6 give you greater control over transparency levels and motion blur quality.
Native Support for Maya Hair Primitives
The mental ray 3.6 hair primitive allows Maya Hair to be rendered through .mi files—saving precious disk space and time.
New mia_material_x Shader
A new mia_material_x shader allows you to quickly simulate materials commonly used in architectural and product design renderings.
Native .dds File Format as Input Texture
mental ray 3.6 for Maya now supports input of .dds texture files, enabling you to render assets from your game pipeline and attain full fidelity in your cinematics.
mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.
官网:
[url]http://www.mentalimages.com/[/url]
下载:
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mac
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mac
[url]http://rapidshare.com/files/127033826/myr_mrStandalone3.6.51_osx.dmg.zip[/url]
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[[i] 本帖最后由 pojianechu 于 2008-8-19 12:13 编辑 [/i]] 这个是存独立版的吗?
比知道能不能安在HOUDINI里 不知道有破解吗? 可能还没破解... 看看~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ :) 谢谢了,我正需要. 下来看看能不能用 kankan
好
太好了太好了太好了太好了太好了sada
asdasdasdas 好啊 啊 啊啊啊啊啊啊啊啊 再顶一下 真不错 谢谢斑竹.. 不知道好用不 就因为这个新出的版本 我软件都冲突了:L 我想说的是这确实是好东西, 不过请楼主注意啊, cr/\ck里面依然还是只有win32的, 而x64版本的cr/\ck没有,其实俺用它就是为了能得到超过8个核心的分布式渲染能力,linux x64的那个包我还没有下载不知道里面有没有破$#戒 ,明天再试试看吧。页:
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