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WhiteWiza 发表于 2006-11-7 01:26

Harvester v1.05 for Cinema4D

Harvester.v1.05.for.Cinema4D.Retail-BB3D
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e3CV#dAD,zQi The Harvester plug-in allows a character animator to save a character's       'M"pwbo.A a
animation, and then allows them to apply that animation (or any other         
d+[&NXm2p EV animation saved for that rig) to that rig or an identical rig into other      9?},V%S#ZT-j-H
c4d files.  It also lets the animator select which parts to include and       SJ gWc1B_%M:OV4F
ignore when saving and applying animations.  The option to select and         4{tO:ZZ5f0q
ignore individual parts allows the animator to use saved animation for        
%N1LU^J/v specific parts.  For example, an animator could use the plug-in to save a     
R+l$W$I2x3R N character running and walking. When applying the walking animation to the     
i'd#x(bJh&e`gF rig the animator decides that they want to use the arm swing of the running   N.a([b e
character instead of the arm swing saved with the walking character.  All     MJ s+L*n^Q7e
they need to do is apply the running animation to that rig and only select    Oyr"E!_ _&WnI.{
the parts for the arms. For those animators who may already have animation   
KD-D/w]] saved and would like to have it in reverse, the option to save in reverse     
:k#qT:D/y7P;@#]f is available with this plug-in.  Animators can ignore any axis of rotation,   '\ [$_'m+P
position, scale, and all tag animation when applying animation.  There is     
{!f V!P*jy2Y\g an optimization option that allows for the removal of any extra key frames.   #Fs b)\"~2ZF3A2xt
For example, when you bake an object there may be several redundant key      
deA5};J,_#] frames that can be removed.  Finally, the plug-in has an option for and      
\)B*r$j4B6Cbt%JI automatically tries to auto-map the object in the target rig to the items     
$kn_z Y Y&E8F_6^ that were saved.  If for some reason there is a change in the rig like        
n:y,\(P5^a objects are repositioned or the need to add objects like a gun or sword,      
QQ&Y-^!?~eiI then the animator can manually map the items in the rig so that the           1m4[C\#|W
animation saved can still be used.    $P#h m9?T3j4G%~?hc

j`:\0}5RuJ2J [B]Download:[/B] Size:986kbo`i!xJV
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