Harvester v1.04 for Cinema4D
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The Harvester plug-in allows a character animator to save a character's
animation, and then allows them to apply that animation (or any other
animation saved for that rig) to that rig or an identical rig into other kT {Z&\
c4d files. It also lets the animator select which parts to include and :]5M.a"W3sW!a
ignore when saving and applying animations. The option to select and hE.@Ak$j`x%z
ignore individual parts allows the animator to use saved animation for
specific parts. For example, an animator could use the plug-in to save a :u7RnnUl?:a,ZBFS|
character running and walking. When applying the walking animation to the _\`N7U6rI
rig the animator decides that they want to use the arm swing of the running g`;qo:} DV/y
character instead of the arm swing saved with the walking character. All C)a*t_G*qAP
they need to do is apply the running animation to that rig and only select u3@I?.jC
the parts for the arms. For those animators who may already have animation
saved and would like to have it in reverse, the option to save in reverse 3J!H}u z0tXC`
is available with this plug-in. Animators can ignore any axis of rotation,
position, scale, and all tag animation when applying animation. There is
an optimization option that allows for the removal of any extra key frames. -u0^a;}_]'QVMc
For example, when you bake an object there may be several redundant key )xKjx7M*T
frames that can be removed. Finally, the plug-in has an option for and
automatically tries to auto-map the object in the target rig to the items !{BR`9J^
that were saved. If for some reason there is a change in the rig like
objects are repositioned or the need to add objects like a gun or sword,
then the animator can manually map the items in the rig so that the HQ(D1dUP7? Q Z
animation saved can still be used.
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Credits n0MAD & team BB3D
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